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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_3D_Listener_SetCurrent">FSOUND_3D_Listener_SetCurrent</A></H2>
Sets the current listener number and number of listeners, if the user wants to simulate multiple listeners at once.  <BR>
This is usually for the case in a game where there is a splitscreen and multiple players playing the game at once.<BR>
<P>
<B>void F_API </B><B> </B><B>FSOUND_3D_Listener_SetCurrent</B><B>(</B><BR>
<B>int </B><B> </B><I>current</I><B>,</B><BR>
<B>int </B><B> </B><I>numlisteners</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>current</I></TD>
<TD>Current listener number.  Listener commands following this function call will affect this listener number.  (default: 0)<BR>
</TD><TR VALIGN=top><TD><I>numlisteners</I></TD>
<TD>Number of listeners active. (default: 1)<BR>
</TD></TABLE>
<H3>Return Value</H3>
void<BR>
<H3>Remarks</H3>
Only affects FSOUND_3D_Listener_SetAttributes and FSOUND_3D_Listener_GetAttributes.<BR>
Setting more than 1 listener will turn off doppler and cause all panning to be ignored and 3d sound will come from the center (mono).<BR>
-------------<BR>
For WIN32 FSOUND_HW3D based sounds, channels must have their attributes set after this function is called, otherwise unexpected audible results may occur.<BR>
For example you cannot update your channels with FSOUND_3D_SetAttributes, call FSOUND_3D_Listener_SetCurrent, and then call FSOUND_Update and expect all the voices to update correctly.  <BR>
The correct order is to call FSOUND_3D_Listener_SetCurrent first, then update all channels with FSOUND_3D_SetAttributes, then call FSOUND_Update.  <BR>
This is due to DirectSound not supporting multiple listeners, so FMOD has to do inverse transforms on the positions to simulate it with one listener, at the time FSOUND_3D_SetAttributes is called.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_3D_Listener_GetAttributes.html">FSOUND_3D_Listener_GetAttributes</A>
, 
<A HREF="FSOUND_3D_Listener_SetAttributes.html">FSOUND_3D_Listener_SetAttributes</A>
, 
<A HREF="FSOUND_3D_Listener_SetCurrent.html">FSOUND_3D_Listener_SetCurrent</A>
, 
<A HREF="FSOUND_3D_SetAttributes.html">FSOUND_3D_SetAttributes</A>
, 
<A HREF="FSOUND_Update.html">FSOUND_Update</A>
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